| Retiming Particle Emitters in Apple's Motion |
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Page 4 of 4 ![]() So place the Set Speed behavior where you want the speed change to start. You can either slide this in the main or mini timeline or simply hit the 'I' key for an inpoint when you have it selected. OK, play your timeline and watch that speed change take place- How easy was that? As I said earlier, other retiming behaviors work too using exactly the same technique. I haven't tested them all as this is pretty new news so please post any amazing findings you might come across. Here is the PROJECT So lets take one last look at that movie comparison:- Have fun! Comments (5)
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written by Jayson on April 30, 2008 particle are so cool but such a pain ...
written by Marco Giordani on May 09, 2008 Thank you. What a great find! This will help a lot of projects. ...
written by Jayson on June 26, 2008 thanks obviously this will be helpful... now if only there was one to stop the particles in 3d... ...
written by hobbzilla on July 03, 2008 Such a big help! I read this tutorial earlier and it was only days later that I was asked to retime some particle emitters. Thankfully I knew the solutions right away. clone layer
written by zak peric on July 18, 2008 good tutorial. I new this can be done by using drag behavior, but having to use clone layer makes it easier. Only one problem, clone layer can not be 3d. Never the less this is a great tutorial, I can see so many different uses to this one. by the way if you go to www.embryo.me.uk see my sparkling globe 10 second animation. this was done by using a drag behavior. Write comment
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